Consume Me (PC, 2025)

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Game info: Steam
Listening: Bandcamp

Info

By complete coincidence, an old writing partner of surasshu’s, coda, also released a soundtrack this week, and the game also involves fitting blocks together, so I couldn’t fabricate a more perfect follow-up game if I tried. Though while the block dropping is the entire game in PCB, the block packing in Consume Me is one part of a larger, autobiographical teenager life sim with a titular focus on navigating an eating disorder (the blocks you pack are food).

The game has a pretty cutesy art style that stands slightly in contrast with the darker subject matter, and that art style is also reflected in the music by coda. There are a handful of darker tracks and more emotional themes but the majority of the soundtrack is pretty chill and cheerful, mixing older game-sounding samples with cheesy synth melodies and jazzy chords. It’s a rompler pop that doesn’t show up in his game soundtracks super often, since he tends to work on more action-y games where isn’t not necessarily appropriate, but when he does original music you’ll certainly run into it.

I tend to like coda more when he’s proggy or more overtly in jazz/funk/new jack swing mode than when he’s doing this kind of stuff, so I wasn’t overly fond of this soundtrack, but it’s fun and there are a few pretty nice tracks.

Recommended tracks:

  • Consume Me” was the game’s main diversion into more new jack swing territory

  • Weigh-in” is one of the darkest tracks and switches into 5 for a little bit at 0:28 with a syncopated bell riff

  • Studying” is tense but quirky at the same time with its mishmash instrumentation of fake piano, NES triangle wave, frantic drums, and whatever is going on in the synth department

  • Shopping” would definitely be fitting to accompany a lighthearted montage of folks cavorting at a mall

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