Game info: Wikipedia
Listening: emulated audio, YouTube (playlist but incomplete, single video but complete)
Credits
Music Composer: June Chikuma
Sound Programer: Akihiro Sato, Hironao Yamamoto, Ichiro Shimakura, Akihiro Honma, Katsunori Takahashi, Takayuki Iwabuchi, Hideki Oka
Sound Producer: Toshiyuki Sasagawa, Toshiaki Takimoto
Info
Another day, another game I played/streamed because I had heard the soundtrack first ages ago. This one’s a Japan-only SNES sequel to Milon’s Secret Castle, which is a more straightforwar stage-based platformer. The “do-re-mi” in the title is a musical scale reference, as in the game you’re collecting musical instruments for contrived video game plot reasons. It has a cool soundtrack by June Chikuma, whom I haven’t posted about since one of my first posts here 13 months ago.
It’s an interesting soundtrack with a bit of a distinctive feel because, as far as SNES games go, it uses really long samples: instruments with long tails, drumloops, environmental sounds, and so on. Makes it sound more like something you’d hear on a console from the next generation with more sample memory. As for what she did with all that audio data: well it’s a cute game for children so there’s a bunch of cuter quirky tunes, but there’s also a bunch of pretty ambient pieces and a healthy amount of transposey dancefloor influence on a few tracks.
Recommended tracks:
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“Through the Woods” has a great Latin percussion loop and kool khords
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“Glittering Night Sky” is an ambient synth track of a sort you don’t find often on the SNES
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“Underwater Tranquility” has a metallic clang loop that I think the SNES sample artifacting really adds some character to
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“Mysterious Paintings” is a little goofy, a little bumbling
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“Ending (Staff Roll)” gets a bit into bossa nova territory
(track titles are unofficial)
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