Do-Re-Mi Fantasy: Milon no Dokidoki Daibouken (SNES, 1996)

Game info: Wikipedia
Listening: emulated audio, YouTube (playlist but incomplete, single video but complete)

Credits

Music Composer: June Chikuma
Sound Programer: Akihiro Sato, Hironao Yamamoto, Ichiro Shimakura, Akihiro Honma, Katsunori Takahashi, Takayuki Iwabuchi, Hideki Oka
Sound Producer: Toshiyuki Sasagawa, Toshiaki Takimoto

Info

Another day, another game I played/streamed because I had heard the soundtrack first ages ago. This one’s a Japan-only SNES sequel to Milon’s Secret Castle, which is a more straightforwar stage-based platformer. The “do-re-mi” in the title is a musical scale reference, as in the game you’re collecting musical instruments for contrived video game plot reasons. It has a cool soundtrack by June Chikuma, whom I haven’t posted about since one of my first posts here 13 months ago.

It’s an interesting soundtrack with a bit of a distinctive feel because, as far as SNES games go, it uses really long samples: instruments with long tails, drumloops, environmental sounds, and so on. Makes it sound more like something you’d hear on a console from the next generation with more sample memory. As for what she did with all that audio data: well it’s a cute game for children so there’s a bunch of cuter quirky tunes, but there’s also a bunch of pretty ambient pieces and a healthy amount of transposey dancefloor influence on a few tracks.

Recommended tracks:

(track titles are unofficial)

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