@field (Vita, 2012)

Game info: kresnik258gaming
Listening: extracted audio

Credits

Music: Yuya Ogawa, Shuji Ishiguro, Naoyoshi Yamamoto

Info

So here’s a golf game for the Vita, pronounced “at field,” where you customize a cute anime girl and then hit a ball so it rolls around a big 3D obstacle course, collecting points and then landing as close to the center of a target as possible. It looks like the Monkey Target minigame from Super Monkey Ball, except as a golf game? With mandatory tilt controls, apparently.

The three credited musicians were part of the developer, Sonic Powered, and have worked together in various combinations on a bunch of other mostly portable games, none of which I can tell you about because this is the first thing I’ve listened to by these people or this dev. They went with a sugary synth electronic style with some good chords here and there and some occasional vocoder, which makes a lot of sense given the Monkey Ball-reminiscent aesthetic and anime girls. It’s pretty fun, maybe a little insubstantial at times but then one of the aforementioned good chord happens and it’s like “aww yeah that’s the stuff.”

Recommended tracks:

  • SND_0006 is an airy, feel-good bouncefest

  • SND_0013 has some fun, mod wheel-y synth lines, also maybe it’s just me but I feel like the sections are swapped and the second melody is supposed to come first and the first melody is supposed to come second

  • SND_0014 hits you with the DnB beats, you know you want ’em

  • SND_0016 is just in triple time but has some off-beat and syncopated layers which make keeping the beat really difficult

(track titles are taken from the filenames)

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