Game info: itch.io
Listening: extracted audio
Credits
The staff roll doesn’t explicitly credit anything to the dev Wavey Games, only listing things that other folks helped out with like voices, and music isn’t among those so the soundtrack was presumably by him.
Info
Here’s a real short, slightly surreal point-and-click that I just played. It uses the classic magenta & cyan four-color CGA palette but doesn’t otherwise try to adhere to being a DOS game: the resolution’s larger than 320×200 and the audio is much more modern-sounding than DOS beeper or Sound Blaster chiptunes.
The game only has three pieces of background music, maybe four if you count the extremely loud noises that play during the ending as music (it’s in the same audio archive). Two of them, the title/ending theme and main in-game theme, are atmospheric, sax-led noir jazz; I didn’t think either was super interesting, but the in-game music is a little weird and random at times in a way that I found nice and which matches the surreal nature of the game. The third theme, which plays in the sewers, is a little different:
This one’s more ambient and prominently features a couple of synths, unlike the other two jazz tracks which are for acoustic ensembles. It’s also not a heinously complex piece of music in its sound design or composition, especially if you unfairly compare it to the bullshit I posted about last, but I think it sounds nice and the transposing chords in the second chord progression that comes in for the first time at 1:16 were a bit spicier than I was expecting the piece to get, I like it.

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